Maskot Sebagai Representasi Identitas Visual Grup K-Pop: Studi Kasus dan Eksplorasi Konsep Maskot Enhypen

  • Elvira Budisartono Universitas Esa Unggul
  • Ahmad Fuad Universitas Esa Unggul
Keywords: mascot, K-Pop, character design

Abstract

In the K-Pop industry, mascots are one of the most effective visual media for strengthening a group's identity and building a connection with fans. However, not all groups have official mascots, including ENHYPEN, which is known for its strong visual concept. This study aims to explore the possibility of designing an ENHYPEN mascot based on the group's visual elements and fan preferences. The method used is a mixed method, including observation of fan-made characters, online questionnaire distribution, and interviews. The collected data includes audience preferences for visual styles such as eye shape, color, body proportions, and symbolic elements associated with each member. This study focuses on how these elements can be analyzed and interpreted in the context of mascot character design as part of a K-Pop group's visual identity strategy.

References

Chen, C.-Y., & Zhunag, X.-Q. (2023). The image ratios for designing cute nonhuman anthropomorphic characters. Entertainment Computing, 47, 100586. https://doi.org/10.1016/j.entcom.2023.100586

Dydynski, J. (n.d.). Multisensory perception of cuteness in mascots and zoo animals.

Fathoni, A. F. C. A. (2023). Design Thinking for Sustainable Mascot Character Design. E3S Web of Conferences, 388, 01025. https://doi.org/10.1051/e3sconf/202338801025

He, S., & Park, S.-W. (2020). A Study on the Performance Factors of Cute Characters Center Around a Two-Headed Character. Journal of Information Technology Applications and Management, 27(4), 85–91. https://doi.org/10.21219/JITAM.2020.27.4.085

KAJIAN VISUAL DESAIN KARAKTER MASKOT. (n.d.).

Mäekivi, N., & Maran, D. T. (n.d.). PERCEPTION OF CUTENESS IN ANIMAL MASCOTS/CHARACTERS.

Mudjiyanto, B. (2024). Antropomorfisme: Geliat Komunikasi Non-Human dan Pembentukan Citra Diri Manusia di Ranah Industri Animasi. Pengaruh Perilaku Konsumen Terhadap Minat Beli Merchandise Kpop. (n.d.).
Published
2025-12-02