JUNAIDI, Adrianus; YUNUS, Amak; WIGUNA, Anggri Sartika. IMPLEMENTASI BEHAVIOR TREE PADA PERILAKU NPC DI GAME SIDESCROLLER. Kurawal - Jurnal Teknologi, Informasi dan Industri, [S. l.], v. 4, n. 2, p. 92–103, 2021. DOI: 10.33479/kurawal.v4i2.459. Disponível em: https://jurnal.machung.ac.id/index.php/kurawal/article/view/459. Acesso em: 9 sep. 2026.