[1]
Junaidi, A., Yunus, A. and Wiguna, A. 2021. IMPLEMENTASI BEHAVIOR TREE PADA PERILAKU NPC DI GAME SIDESCROLLER. Kurawal - Jurnal Teknologi, Informasi dan Industri. 4, 2 (Oct. 2021), 92 - 103. DOI:https://doi.org/https://doi.org/10.33479/kurawal.v4i2.459.