Analisis Desain Monster “XENO’JIIVA” dari Gim Monster Hunter World

  • M Garry Saputra Universitas Bunda Mulia
  • Ika Resmika Andelina Universitas Bunda Mulia
Keywords: Character Design, Game Character, Game, Monster, Intertextual

Abstract

Character design is a very important part of any storytelling media such as comics, novels, games, animation and the like because characters are the wheel of the whole story. A character design that has a well-thought-out and well-planned concept will certainly be more prominent and attractive compared to character designs that are instantly and haphazardly created. The focus of this research is the design of the dragon character in the Monster Hunter World game called Xeno'jiiva which was the best game in early 2018.The purpose of this research is to analyze the character design concept of Xeno'jiiva in the game Monster Hunter World with the aim of sharing knowledge about how we can design a character concept very creatively and without limits by using an intertextuality approach. This study uses a qualitative method with the approach of the paradigm matrix manga technique which is deepened by the holistic character design which is analyzed intertextually. With this research it is hoped that it can provide a better output in improving character design learning, so that in the future it can help develop the creative industries in Indonesia.

 

References

Anaya, Christoper Julian. n.d. “Monster Hunter: The 14 Strongest Elder Dragons, Ranked According To Lore.” Accessed March 8, 2023. https://gamerant.com/monster-hunter-strongest-elder-dragons-ranked-lore/.

Andelina, Ika Resmika. 2020. “Analisis Elemen Dalam Penciptaan Karakter Desain Di Dalam Ip Hypnosis Mic - Seiyuu X Rapper Project.” Narada : Jurnal Desain Dan Seni 7 (2): 137. https://doi.org/10.22441/narada.2020.v7.i2.001.

———. 2021. “Analisis Perubahan Desain Karakter Dalam Gim Final Fantasy Vii Remake.” Dimensi DKV Seni Rupa Dan Desain 6 (1): 75–92.

Damar, Agustinus Mario. n.d. “Penjualan Monster Hunter World Diklaim Tercepat Sepanjang Sejarah - Tekno Liputan6.Com.” Accessed March 8, 2023. https://www.liputan6.com/tekno/read/3279558/penjualan-monster-hunter-world-diklaim-tercepat-sepanjang-sejarah.

Pratama, K.Z. 2021. “Industri Game Indonesia Diramal Terus Tumbuh, Smartphone Pemicunya.” Kompas.Com. 2021. https://tekno.kompas.com/read/2021/11/07/08020077/industri-game-indonesia-diramal-terus-tumbuh-smartphone-pemicunya?page=all.

Putra, Ricky Widyananda, and Benny Muhdaliha. 2017. “Analisis Visual Game Arena of Valor Sebagai Dasar Pengembangan Konsep Visual Game.” Avant Garde 5 (2): 98. https://doi.org/10.36080/avg.v5i2.641.

Ramadhana, E. Avisenna, Alvanov Z.Mansoor, and Naomi Haswanto. 2013. “Kajian Daya Tarik Visual Pada Desain Karakter Pokémon.” Jurnal Komunikasi Visual & Multimedia 5 (2): 93–105.

Ramos, Joao, Silva Filho, Artur De Oliveira, Rocha Franco, José Gilvan, Rodrigues Maia, Jõ Ao, et al. 2016. “Character Design: A New Process and Its Application in a Trading Card Game IS RPG View Project RPG Analyses View Project Character Design: A New Process and Its Application in a Trading Card Game,” no. October 2017. http://www.gamasutra.com/.

Ruzic, David. n.d. “Nuclear Fission - YouTube.” Accessed March 8, 2023. https://www.youtube.com/watch?v=hl9-0orGOu4&list=PLYcMUdmtJe6tet8c1wLzLjW8-PN1HkNtL&index=2.

Rahmawati, F., Handayani, R. dan Gosal, V. 2011,’ Kajian Retrospektif Interaksi Obat di Rumah Sakit Pendidikan Dr. Sardjito Yogyakarta’, Majalah Farmasi Indonesia, 17(4):20-25 diakses pada 3 Desember 2011, .
Published
2023-07-31